Here's an an overview and review of Entropia Universe, the sci-fi/fantasy future society from MindArk.


Name: Entropia Universe
Company:MindArk, a Swedish software company.
Overview: The stage is the fictional futuristic planet of Calypso, where users play as settlers tasked with colonizing a wild land, hunting monsters for by-products to trade and sell, mining for materials and exploring as they form new societies.
How it Works: Entropia runs in its own app, which requires the download of an installer and a client. Once in-world, all interaction takes place via an elaborate setup of both mouse and keyboard controls, fully customizable. Chat (public and private) takes place on the main screen, and there are a variety of left-click or icon-shortcut menus and sub-menus.
Payment Model: Entropia's free to download and play, but all equipment and skills necessary for all but the most basic involvement must be purchased with Project Entropia Dollars (PED). Users may buy PED at a fixed exchange rate of $1 per 10 PED, or they may earn them in-game (highly challenging with no tools or equipment). The hallmark of Entropia Universe's business model is the fact that PED can also be changed back into real-world currency; theoretically, then, users can earn real money through in-world gains.
Key Features:
-"Real Cash Economy" gives actual value to in-world currency
-"Mentor/Disciple" system allows new users to buddy up with experienced ones for orientation
-Claims over 500,000 users
-Sold five of "the first virtual-world banking licenses" on May 8th, 2007 for a total of $404,000
The process of initial entry into Entropia Universe is fairly involved, compared to the other virtual worlds we've looked at. You sign up for an account via the site-- and you'll be asked for a broader range of personal info, such as your home address. You can activate your account once you receive approval via email-- but then you've still got to download an installer and a client. The download is massive and can take hours-- and you're not provided with torrents or even a mirror, either.
Once you're all set up and ready to go, login via a welcome window that also contains news updates on server status, in-game events and auction item values. From here, you can also optimize your connection settings-- and you'll probably need to set it to the lowest possible connection speed (even on broadband) if you don't want to get logged out constantly. Finally, the world itself launches in its own full-screen app, and it's not possible to adjust that-- if you like multitasking, web browsing and instant-messaging while you game, you can't do so here. In fact, you can't even minimize the game to access other apps without logging out.
According to the backstory, with which you'll be oriented on your first login, you're one of a group of settlers stranded on a strange futuristic world, tasked with colonizing while you learn to survive. Next, you'll create your avatar. The Entropia avatars are highly customizable-- rather than swap through presets, you can actually adjust each feature of your male or female avatar, from hair and skin tone to physical proportions to the spacing of the eyes. As avatars go, Entropia's are relatively nice looking, resembling those in Second Life with an exotic flair.

All new arrivals find themselves in the trade city of Port Atlantis with little more than the clothes on their backs-- the quickest way to spot a newbie is to see them sporting the standard-issue orange jumpsuit and brown shoes-- and nothing else. Port Atlantis contains information booths and tutorial NPCs along with an auction house, a revival terminal (at which you're resurrected when you're killed in the field) and the all-important trade terminal, abbreviated by in-worlders as "TT", where you can exchange any items you find for their current market value in the all-important PED. There's also a teleporter by which you can travel among cities, with the caveat that you must discover destinations on foot first before the short-cut becomes available.
Acclimating oneself to Entropia's elaborate controls is no mean feat, even for the highly experienced MMO gamer. Just about every mouse combo and keyboard key has a function-- and what's more, they're highly customizable, allowing you to set shortcut icons on your main screen or assign them to the keyboard. There are several modes of navigation-- first person and third person are only the beginning. Menu screens, inventory screens, keyboard maps, chat windows (private, team or general) and options panels can be accessed by pushing their corresponding hotkey (depending on what mode you're in). You can navigate by clicking or by the keys; your mouse can control your cursor to interact with various targets, or it can move the avatar's head around to change your view. If it sounds confusing, it is-- as a new arrival in Port Atlantis, I spent plenty of time tapping keys frantically, wondering at perplexing icon panels, with my avatar riveted to her spot, rotating her neck around awkwardly while I wondered why I couldn't move.

At first, I stumbled helplessly around Port Atlantis, hastily closing menus I never intended to open, getting stuck in corners and emoting inappropriately in the middle of populous areas. Whenever I asked for help in the main chat window, though (Help! All of a sudden I can't walk, and I don't know what I pressed), several other users were quick to respond with help, if succinctly. Entropia's users are from all around the world, and while I was hoping to get absorbed in the fantasy of being a space colonist, another newbie quickly burst my bubble by telling me he was from Mauritania.

Newbies striking out in the field start with the most menial of tasks-- the bizarre process of gathering "vibrant sweat" through MindForce, which seems to be a type of innate psionic power. Other team members will protect characters as they concentrate their power and then extract sweat from monsters in the field with a rather gross slurping sound. Sweat, like other by-products of monsters, has a PED value and can be sold or traded, but a newbie with virtually no skills will have to make several attempts in order to extract all of a monster. It's theoretically possible to earn a useful amount of PED by "sweating" monsters and selling it in bottles, but in the course of an hour my tenderfooted gal had extracted some 150 bottles-- and a unit of 1000 sells for about 6 PED-- the USD equivalent of sixty cents and perhaps enough for one low-grade weapon.
Users can exchange loot from the field-- animal products or scavenged fruit and dung-- for money or for items either at one of the trade terminals or with other users. After I'd been repetitively sweating mobs with my mentor defending me for quite some time (improving various skills related to using Mindforce or taking a hit), he offered to trade me the sweat I'd gathered for a pistol of equal value, much to my relief. My mentor was serious about his role-- disinterested in socialization of any kind, he kept me firmly on-topic with the mob-sweating. Once I had a weapon, we were able to kill and loot monsters together, yielding byproducts with a much better value than sweat-- by the end of a few days' work together, I had a full set of armor and a rather nice plasma rifle.

With such an immersive, fully-realized environment, it's somewhat surprising that no one during my visit was interested in actually playing along-- social chat is highly minimized, at least in public (it's not possible to read others' private chats, obviously), and nobody seems particularly concerned with staying in-character. That's not to say it's an unfriendly crowd-- whenever I was playing alone, panicked runs to outposts looking for a heal or a Focus Charge (a sort of shield that keeps monsters that hit you from interrupting your actions), someone always stepped up immediately, albeit without comment. Users may make an avatar profile and invent info about their character, but most people hadn't filled these in at all, and those that had kept it real-life, with their home city, or favorite song.

The over-arching element governing gameplay is the constant quest for PED-- you can't do anything without it, or without, at least, items with a PED value for trade. Alerts in the chat window flash messages when users have made significant "Hall of Fame" trades or kills, and plenty of individuals merely advertise, repetitively, what they've got to sell or what they'll pay for yours. But the individuals I actually encountered seemed to be playing primarily for fun, not accumulation, accepting the currency system as just one of many necessary factors in a structure that creates a game they love.
And Entropia users are committed. When I got ready to leave, my mentor asked where I was living. I replied and asked in kind for the same info, wondering if my focused knight custodian was interested in making friends at last. Turns out he needed to know my time zone, so that he could know when to expect me back. I gave him my best estimate; "I'll be here another 7 or 8 hours," he told me.

Entropia Universe: Conclusion
There are actually quite a few barriers to entry for Entropia Universe. First is the complicated install; many people might balk at giving their address, or give up on the massive download. Mine actually froze once during the download process and had to be restarted. Second, the inability to play outside of full-screen mode, or even minimize during play. If you want to do anything at all on your computer outside of Entropia Universe, you've gotta log out-- period. There may indeed be a way to run it differently, but for the life of me I couldn't find one, which brings me to the third hangup-- the controls are positively arcane, even for an experienced gamer; I can't imagine that newer or more casual users would find it accessible.
However, Entropia's users are both adept and enormously supportive-- one could, theoretically, deposit oneself in the middle of the world without any clue, and a kind individual, or a collective of more experienced users, would explain things to you until you got it. It's surprising how many experienced users will so readily obligate themselves to new ones through the mentorship program, but it's a wonderful aspect.

Technical issues aside, Entropia's entry curve is still enormously steep. The degree of limitation that non-paying users will experience can be frustrating-- especially with the illusion of being able to change it. Inevitably, you could-- by sucking sweat off of field monsters over and over and over again until you'd saved enough for a gun. Not exactly the most entertaining way to spend time! Some gamers, though, actually enjoy such patently imbalanced odds, and appreciate the process of scraping their way up from zero. With a mentor's assistance, broadening the gameplay a little bit is possible on a much speedier timeline. Still, it's hard to tell whether really complex, sustainable gameplay could ever become possible without paying dollars, even with the ability to earn them.
In fact, the ability to earn real-world money is the pivotal fixture of Entropia's self-marketing; links to news stories abound describing people buying and selling Entropia property for tens, even hundreds of thousands of dollars, but this is definitely somewhat misleading. Earning PED is often a matter of luck in scoring good loot, and since in-game items rapidly wear, break and require repair and replacement, keeping up earning potential is in itself a constant expense. At best, highly active users might break even, earning back their de facto cost of play, or minimizing incurring further expense after a certain point.

While the majority of the chat interaction revolves around sale and trade, it seems likely that the users who enjoy Entropia are more interested in its play mechanics than earning potential-- I met a lot of serious, hours-per-day users in my travels there, who simply seemed dedicated to the game. Hard to pinpoint, then, what's the biggest draw for them-- whether they're the type who love the typical accumulation grind, or whether they merely enjoy Entropia's exceptional, engaging setting. If you're going to role-play a fantasy colonist or shoot the breeze, though, you might be out of luck-- socialization isn't common, and despite an A-Z list of copious, variegated emote animations for your character, they're rarely used.
Overall, though, Entropia has an addicting re-visit value, shortcomings aside, simply because of the sheer number of things to see and do. I spent plenty of time just hiking the landscape by myself; the map is absolutely enormous, and that only covers the single continent I visited. Since your map isn't marked with any locations you haven't actually been to yet, the feel of exploring beautiful uncharted territory makes the experience almost like a free-form adventure game, even when you're alone.
Useful Links:
Participants' Guide
Developers' Blog
Project Entropia Wiki
Entropia Universe Issues Virtual Banking Licenses
Quest Prize Sells for $10,000



