myYearbook Reveals $20M Annual Revenue, Third-Party Gaming Plans
Geoff Cook, CEO of teen-targeted social network MyYearbook, says his company ended 2009 with an annual revenue run rate of $20 million, a 70 percent increase from its nearly $12 million revenue in the previous year.
The bulk of its revenue comes from virtual currency purchases from games MyYearbook has developed itself, like Blind Date and Owned. Unlike rival networks such as MySpace and Facebook, all of MyYearbook's social games are built and maintained in-house. The company, however, has plans to invite third-party studios to begin releasing games on its sites, according to a report from Mashable.
Scott Levine, previously senior vice president at Sony Music Entertainment, recently joined MyYearbook as its new Business Development SVP to help with that initiative by securing content deals and brand advertisers. The company is also looking to expand the social network through more Facebook Connect integration and mobile applications for iPhone and Android.
Launched in 2005, MyYearbook claims more than 20 million members. The site offers a "Lunch Money" virtual currency that users can earn by browsing the site, playing games, inviting friends to join, completing offers, or buying them through mobile/credit card payments. That social network cash can be used to purchase virtual gifts, photos, and more.



Online child protection solutions provider Crisp Thinking has adapted and launched NetModerator for massively multiplayer online games, a product enabling companies to use real-time profiling to identify and prevent acivities like gold farming, griefing, and cheating in MMOs.
The Beijing Municipal Higher People's Court ordered Blizzard Entertainment, Chinese MMO operator The9, and two other parties to pay a fine of RMB 1.45 million ($212,413) to PC maker Founder Technology Group for copyright infringement.
Social advertising and analytics company Sometrics reports that it dispensed over 1 trillion virtual currency credits (dollar equivalent undisclosed) to gamers in the past year, and that its ad network reaches more than 100 million users in 228 countries.
As part of its recent efforts to expand its footprint in the social gaming market, Social network hi5 announced anew set of Facebook-compatible APIs (application programming interface) that should enable developers to take their games initially built for Facebook and run them on hi5 with "little to no revisions".
Quest Online has announced that
San Mateo, California-based developer Makena Technologies announced that it will close There.com, its 3D virtual world designed to model real life, on March 9th due to "a marked decrease in revenue."
Hamburg, Germany-based MMO publisher Gamigo announced plans to enter the North American online gaming market by opening its first international office in New York City during the second quarter of 2010.
Social games studio Playdom announced its purchase of Facebook developer Offbeat Creations, adding the company's founders -- CEO Chia Chin Lee, COO Robert Reichner, and chief engineer Tom Fakes -- to its team in "leadership roles". Neither company disclosed any terms for the acquisition.
Three MySpace founders, including former CEO Chris DeWolfe, have acquired San Francisco-based casual/social gaming platform Mindjolt, installing themselves as the studio's new heads and announcing plans to expand the platform's online footprint.
Alternative social payments services company Kwedit raised $3.3 million in a second round of financing led by VC firm Maveron. The company's previous investors include True Ventures, Endeavor Partners, F&W Investments, Kapor Capital, and Maples Investments.
Nexon America is offering a total of $1 million in rewards to developers who submit "original, unique and promising" independent projects to a new program it calls "The Nexon iNitiative."
Blue Fang Games, the Waltham, Massachusetts-based developer behind popular PC series Zoo Tycoon, announced the launch of its first Facebook game,
In this round-up, Gamasutra highlights some of the notable jobs posted in its
Sony Online Entertainment announced its free-to-play MMO Free Realms has attracted more than nine million registered players since launching last April for PC., and just a month after the game hit the the 8 million user mark. The company partly attributes this growth spike to its marketing support and new targeted content.
Gravity Bear, the social game developer recently established by Flagship co-founder Phil Shenk, launched fighting game
Hoping to offer its tools to a new userbase, engine developer BigWorld is launching three new licenses geared for indie, student and small commercial MMO developers.
Online gaming community Nonoba announced a partnership with PlaySpan to integrate the latter's UltimatePoints universal virtual currency into its GameRise platform.







