[*NEW*: Want new players, revenue for your online game? Check out our Game Advertising Online network - 2 billion ads per month at inexpensive CPC rates!]

« EA Confirms $300 Million Playfish Acquisition | Main | Star Trek Online Goes Fully Functional February 2010 »

Monday, November 9, 2009

Zynga Removes CPA Offers After FishVille Suspension

Under fire for its lead generation offers that users sign up for to receive in-game currency (TechCrunch went so far as to describe the offers as "completely unethical"), social games developer Zynga announced it is taking down its Cost Per Action offers until it can control the ads that appear with its games.

The company's decision was more than likely spurred by Facebook's temporary removal of its new FishVille game last weekend due to scam-like mobile subscription ads that showed up, which the social network prohibits. Though Fishville was launched only two days prior to its suspension, the game had already attracted more than 875,000 users.

Zynga, which previously vowed to remove the mobile ads from its offers, claims the promotions showed up because of a technical glitch with its offer provider, and says that the mobile ads only appeared with 10 percent of pageviews. CEO Mark Pincus admitted in a post on his blog, "Zynga has not been able to control the ad content as it is managed by the offer companies that we work with."

"We recognize it is our responsibility to ensure that offers which generate a bad user experience are not shown with any of our games," he continued. "Therefore, we are removing all CPA offers across Zynga games until we can control their inclusion and presentation ourselves. ... This move is worth it for the long-term user experience and value to our partners like Facebook and MySpace."

The developer's move to take out its CPA ads will come at no small cost, as those ads reportedly account for a third of Zynga's total revenues -- though Pincus said it's significantly less, claiming yesterday that the lead generation offers actually made up less than 20 percent its revenues. Zynga believes it needs to have complete control over the offer approval process before it can commit to 100 percent compliance.

"Currently no partner offers a work flow that we can be completely confident in and that is why we chose to remove the offers till we can put it in place," said Pincus in an email to VentureBeat. "We do not have an estimate as to when that will happen but are working with our partners to insure a superior user experience where our users can avail themselves of high quality offers, each of which has been vetted by us for compliance and quality."

Posted by Eric Caoili on November 9, 2009 12:00 PM |

Post a comment


If you enjoy reading GameSetWatch.com, you might also want to check out these CMP Game Group sites:

Gamasutra (the 'art and business of games'.)

Game Career Guide (for student game developers.)

Indie Games (for independent game players/developers.)

Finger Gaming (news, reviews, and analysis on iPhone and iPod Touch games.)

GamerBytes (for the latest console digital download news.)

Worlds In Motion (discussing the business of online worlds.)

Weekly Archive

WorldsInMotion.biz [Twitter / RSS feed] discusses the business of connected games - from social gaming through free to play games to core MMOs and beyond - and is created by the folks behind:



Copyright © 2008 Think Services