Round-Up: Gamasutra Network Jobs, Week Of October 9
In our latest employment-specific round-up, we highlight some of the notable jobs posted in big sister site Gamasutra's industry-leading game jobs section this week, including positions from ArenaNet, Radical Entertainment, THQ and more.
Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.
It will also be cross-posted for free across its network of submarket sites, which includes content sites focused on online worlds, cellphone games, 'serious games', independent games and more.
Some of the notable jobs posted this week include:
ArenaNet Cinematics Producer
"ArenaNet is seeking a Cinematics Producer who will be responsible for ensuring the successful delivery of the in game cinematics and marketing videos to a high creative standard. The role will oversee the entire lifecycle of the cinematics production process from concept to delivery. The Producer will collaborate with the Cinematics Lead to execute a vision and provide the link and liaise between the Cinematics team and the art, design, programming and production teams."
Radical Entertainment/Activision Mission Scripter (Intermediate)
"Our 50,000+ square foot studio situated on the cusp of downtown Vancouver, overlooks the coastal mountains and offers a fully stocked kitchen, in-house gym, log cabin, ski lift tickets, art gallery passes and a wide variety of training, mentorship and career development initiatives. At Radical we’re here to create great games and learn and have fun doing it."
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In a lecture at GDC China, NetEase's design director Yunfeng Lin discussed the fascinating gold farming bot-related issues in the company's massively popular Westward Journey Chinese online game series, and how it fixed them.
Playfish's Mack Growen (Restaurant City, Pet Society) delivered a speech about the current state of the social gaming market, in which he encouraged developers to abandon their passion for copying successful games, and talked of a coming shift towards high-level competition from well-moneyed players.
China's General Administration of Press and Publication and its National Copyright Administration have re-iterated and apparently strengthened their regulatory powers over online games operated out of China, requiring preapproval before any game can be launched, and completely forbidding any foreign investment in Chinese operators of online games.
Nexon America VP Min Kim (MapleStory, Combat Arms) delivered a speech at GDC China in Shanghai on his company's successes and stumbling blocks in the U.S. market in an attempt to inspire Chinese creators to release their products in the West, and "come and help us start this market."
In a GDC China talk in Shanghai on Tuesday, XEODesign president Nicole Lazzaro, best known for her work on game usability, emotional reaction and interface design for companies like Electronic Arts and Playfirst, discussed her views on creating massively social online games and what she called "viral emotions".
Game engine company Trinigy said Tuesday that game development house Zed Group will use the Trinigy Vision Engine to develop an online PC game based on the upcoming Sony Pictures CG animated film, Planet 51.
Finishing up GDC China 2009 in Shanghai, Large Animal (Bumper Stars) art director Brad MacDonald talked about the social network and iPhone indie game developer's approach to making intriguing social games.
In the second quarter of this year, China's online game revenues grew 39.5 percent year-on-year to $906 million, with online operator Tencent Holdings leading the charge ahead of competitors Shanda and World of Warcraft operator NetEase.
In a meeting in San Francisco, Sony's Jack Buser, director of the PlayStation Home platform, described the service's transformation from social network to social gaming platform, outlining improvements and showcasing new areas and new types of content, saying "the vision of Home has evolved."
The much-maligned Classification Board of Australia has made a small stride toward getting in step with global game ratings by applying an M rating to Blizzard's World of Warcraft.
Mixamo, a company that provides an online 3D character animation service, is supporting Autodesk 3ds Max software biped system control rigs with a collection of online character motions.
Electronic Arts COO John Schappert won't comment on media rumors that EA has
GDC China 2009 officially wrapped up this week, bringing to a close three days worth of sessions on topics such as indie game development, social game evolution, MMORPG issues, and how to take part in the emerging Asian marketplace.
Online game publisher Nexon America has posted strong financials for its third quarter, with revenues climbing over 36 percent year-over-year.
Social web analytics provider 







