WIM Summit: Habbo's Haro Talks Marrying Social Worlds With Game Mechanics
2008 was a good year for Habbo. It's seen about 40 percent growth in the number of users, according to Sulake lead designer Sulka Haro -- from 89 million total signups last year to 126 million today.
The online virtual social world for teens sees about 8.5 million uniques per month, Haro adds. So the numbers seem to suggest Habbo is thriving, and although its financials aren't published, "there's probably good news coming up," Haro says.
Haro was at the Worlds in Motion Summit at GDC 2009 to discuss applying game mechanics within the context of a social game, an effort he described as "pretty successful" thus far.
Since an online product is persistent, he dubbed his presentation more of a "mid-mortem" than a post-mortem, as it was originally billed.
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