Online World Atlas: Travian -- Pt. 3, Conclusion
[Each day, Worlds in Motion will be taking a closer look at individual virtual worlds. We'll start with a nuts-and-bolts overview, then move on to an in-depth tour, to be followed up with a conclusion-- all with the aim of bringing you all the essential info and details on each world in the rapidly-developing virtual landscape.]

We've been filling in a lot of the surprising blanks in our Online World Atlas recently, such Audition and NeoPets, so here’s the latest blank we're going to fill—Travian, one of the most popular browser-based civilization building games.
If there's a lesson to be learned from Travian, I think it's to be wary of complexity. Though the game features simplistic, cute, welcoming drawings of Romans and Gauls in the vein of Asterix, it is, honestly, the most hardcore civilization building game that I've yet played on the web.
I think that in some respects I could consider that a good thing, but for the fact that its tutorial—which takes forever to progress through thanks to the demands of the turn-based, one development at a time design—teaches you almost nothing doesn't help. You learn how to develop your land and village, but very little about what makes up the majority of the game (largely, interacting with other players.)

Once you've left the relative safety of the tutorial, Travian is a bitter, unwelcoming place. Expect your city to be pillaged constantly, with (in the early stages) few ways to retaliate. The game is an intense struggle for survival, not the "dip in, dip out" kind of game you could often expect from web-based titles of its ilk, and after a while it is simply exhausting.
Travian's dated interface adds to the general sense of desperation, with a clumsy and poorly explained navigation that rarely gives you the information you need when you need it (and paying extra for Travian Plus's interface improvements generally doesn't add enough.)
Perhaps it's unfortunate that I played its most direct competitor, Ikariam before I played Travian, but in comparison the game is deeply disappointing, suffering all of Ikariam's flaws and more. It does ultimately offer more to the player willing to put in the effort (especially when it comes to interactions with other players) but I can see few reasons for the average gamer, or online world connoisseur, to bother.












Comments
Glad (I think?) to see my fears validated. I've heard lots of 'praise' for Travian in the form of illegible forum posts on how pvp-based and cutthroat the thing is. Very informative atlas entry!
The more you know. -*
Posted by: P.F. | January 6, 2009 12:14 PM
ok
Posted by: alkadeh | February 18, 2009 1:38 PM
I am a fairly new player on Travian - albit about 9 months and onto my second server already and oddly enough a leader of one of the alliances. I also play Ikariam.
While it both have their flaws neither is that hard to get into and can be quite interactive especially if you are in an active alliance. I know a number of areas where it could be improved overall, however it is very playable especially when in an alliance. However your critism on cuttthroat and frustrating for the beginner is unfounded, rarely have I been attacked when my village has been small, and usually that is just to check out if you have resources which are unprotected, but any semi experienced player will tell you just to crannie up and make sure you use all you goods.
Posted by: MPCC | February 27, 2009 10:18 AM