[*NEW*: Want new players, revenue for your online game? Check out our Game Advertising Online network - 2 billion ads per month at inexpensive CPC rates!]

« Interview: Turbine Talks Multiplatform Initiatives And The Future Of PC Retail | Main | Interview: GMG Entertainment On Pre-paid Cards' Potential In Retail »

Friday, October 17, 2008

PayByCash Announces PaxGuard

We've mentioned PayByCash multiple times on the site before, because they provide payment systems -- including a prepaid card sold in stores -- to a variety of virtual worlds, including everything from Age of Conan to Puzzle Pirates, and they have recently announced PaxGuard, a system to reduce payment fraud-related expenses and lost revenue.

PaxGuard uses "a suite of detection rules and fraud detection technologies," to determine the risk of fraud, and is configurable by developers/publishers based on their perceived level of risk. "Merchants can set their risk tolerance as low as they like and not turn away legitimate, paying customers," explained the release.

In addition, PaxGuard offers "on-demand reports" to allow users to examine the level of fraud they are experiencing.

"Proprietary elements of PaxGuard have long been used by PayByCash to cut fraud rates for our merchants," said Kevin Higgins, president of PayByCash. "Now we've layered in technology from strategic partners with complementary approaches to fighting fraud. What we have now is something remarkably effective and comprehensive, a phenomenally powerful product. It's the only fraud protection solution that protects merchants across a broad range of payment methods. This is critical in an environment where more merchants are accepting numerous payment methods."

[]
Posted by mathewk on October 17, 2008 10:42 AM |

Post a comment


If you enjoy reading GameSetWatch.com, you might also want to check out these CMP Game Group sites:

Gamasutra (the 'art and business of games'.)

Game Career Guide (for student game developers.)

Indie Games (for independent game players/developers.)

Finger Gaming (news, reviews, and analysis on iPhone and iPod Touch games.)

GamerBytes (for the latest console digital download news.)

Worlds In Motion (discussing the business of online worlds.)

Weekly Archive

WorldsInMotion.biz [Twitter / RSS feed] discusses the business of connected games - from social gaming through free to play games to core MMOs and beyond - and is created by the folks behind:



Copyright © 2008 Think Services