Austin GDC/Worlds In Motion Picks - June 20th
With the 2008 Austin Game Developers Conference coming this September 15-17 and registrations now open for the Austin, Texas event - which includes both 'Online Gaming' tracks and a special Worlds In Motion Summit for businesspeople and brands looking to get into virtual worlds, it's time to continue highlighting a few of the already-announced lectures:
- BioWare Austin technical director Bill Dalton will share his studio's selection criteria and methods for evaluating third-party components in an MMO context. The informative session, Licensed Software - Cost Benefit Analysis, will focus on engine technologies, but will also touch on third-party tools.
- Representing GarageGames, the publisher behind online gaming platform InstantAction, lead programmer Ben Garney will deliver an advanced lecture on Efficient Robust Networking for network programmers and engine designers, as well as MMO developers seeking to maximize the number of players they can support on each server. He'll share battle-tested techniques for maximizing networking code, increasing scalability, and resisting hackers and cheaters.
- Kenyon and Kenyon attorney and editor of textbook Business and Legal Primer for Game Development S. Gregory Boyd will discuss the effects different virtual property models have on design, game play, and revenue generation. In his talk, Comparing Virtual Property Models - A Business and Legal Perspective, Boyd will compare and contrast virtual property structures in the U.S. and abroad for both games and social networks. This session will be an excellent opportunity for attendees to learn how important choosing the right virtual property model is to a project's success.
For more information, including a number of other key already debuted lectures that we'll be highlighting weekly here on WorldsInMotion.biz, alongside further new Worlds In Motion Summit/online keynote specifics as they happen, check out the official Austin GDC 2008 website.











