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Friday, May 30, 2008

Online World Atlas: WeeWorld -- Pt. 3, Conclusion

[Each day, Worlds in Motion will be taking a closer look at individual virtual worlds. We'll start with a nuts-and-bolts overview, then move on to an in-depth tour, to be followed up with a conclusion-- all with the aim of bringing you all the essential info and details on each world in the rapidly-developing virtual landscape. You can view Part 1 of our investigation here, and Part 2 here.]

2008_05_30_weeworld.jpg

WeeMees have had a long and successful life already as avatars in chat programs such as AIM and Skype, so the question is if the upgrade to having their own WeeWorld, a social site that uses aspects of Facebook and MySpace and MMOs has been worth it. Our feelings?

We're not so sure. WeeWorld is interesting to us because it’s the aspects that were already firmly in place that are the most successful by far.

The creation and modification of your avatar is, frankly, absolutely beyond compare. Even with a small and basic base figure (the WeeMees themselves are a little plain) there's so much you can do to them, with tons of hairstyles, clothes options and other general attachments that they're just really fun to mess around with.

And creating your room, part of your WeeMee's online presence, is just as fun, being a natural extension of dressing up your WeeMee. If we had any complaints it would simply be to have some more flexibility in placing objects on your WeeMee and in their room -- more ability to rotate or otherwise layer, for example. But it's a small quibble.

And the social network aspects that work the best are similarly those with a proven track record (as it were) -- your WeeMee's page, with other users able to leave you messages (and you on theirs) a friends list and even being able to blog.

2008_05_30_weeworld1.jpg

It's really (and rather sadly) the most touted new feature, the WeeWorld itself that falls down flat on its face. Now, it's still in beta, so we should be fair to it and say that it could improve greatly, but in general it's not the functional aspects that are the problem -- it's the community.

Functionally, WeeWorld works fine -- the idea of using a slingshot to ping your WeeMee around the levels is cute, and if the beta progresses as I imagine it should, small troubles like the ability for WeeMees to layer (and block each other otherwise) should be easily fixed, and the areas, currently limited to a small number of sprawling clubs, should open up and (hopefully) be more interesting to explore.

2008_05_30_weeworld2.jpg

The problem is that right now, even with changes, I can't imagine why I'd want to hang around in such an odorous community. As I said in the previous post, the world seems to mostly consist of characters bouncing around screaming date requests at each other. Not to go all "Daily Mail" on WeeWorld, but with a fair amount of users teens and tweens, and the chat unfettered, it made me feel pretty uncomfortable, as it's not always obvious how old someone is that you're talking to. Especially when you're worlds away from the polite and collaborative chat in a world such as Dizzywood.

So that leaves WeeWorld in kind of an odd position. As social networks go, it's got its benefits -- great avatar/room customization, for one -- but as an MMO (of sorts) it's nothing more than a IRC chatroom that makes me feel terribly uncomfortable. Perhaps it'll improve, but I'll be honest and say I don't hold out much hope.

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Posted by mathewk on May 30, 2008 2:00 PM |

Comments

AWSOME

now that ive been on lately everything cost money and the hair that ive always wanted i can never afford

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