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Tuesday, May 27, 2008

Online World Atlas: Weeworld-- Pt. 1, Overview

[Each day, Worlds in Motion will be taking a closer look at individual virtual worlds. We'll start with a nuts-and-bolts overview, then move on to an in-depth tour, to be followed up with a conclusion-- all with the aim of bringing you all the essential info and details on each world in the rapidly-developing virtual landscape.]

This week, our Online World Atlas looks at WeeWorld. WeeWorld is a social network built upon the WeeMee avatars originally created by WeeWorld for use as avatars across chat programs including AIM and Skype, and so WeeWorld is heavily based around the idea of self expression through dressing your WeeMee and their environment.

2008_05_27_weeworld.jpgName: WeeWorld

Company:
WeeWorld

Established:
May 2008

How it Works: WeeWorld is experienced on the web through a combination of html and Flash. It requires no installation. Navigation and gameplay are accomplished via mouse and keyboard input.

2008_05_27_weeworld2.jpgOverview: WeeWorld has elements of both social worlds and social networks, with the player's homepage similar to MySpace or Facebook, but also featuring a room for the player's avatar, which the player can decorate with objects. Players can take their WeeMee into the WeeWorld and visit locations (largely for chatting with other users) or interact with other users socially via other methods (forums, messaging, etc.) and can also play a variety of games -- most of which star the player's WeeMee.

Payment Method: WeeWorld is free to play, and earns revenue through microtransactions (points are purchased to update the player's look with new items) and licensing.

Key Features:

- Unique avatar with a huge variety of dress-up options
- Full social network (friends, messaging, blogging, etc.)
- Live chat in WeeWorld with avatars and locations
- Games

Useful Links:
WeeWorld - About

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Posted by mathewk on May 27, 2008 1:00 PM |

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