[*NEW*: Want new players, revenue for your online game? Check out our Game Advertising Online network - 2 billion ads per month at inexpensive CPC rates!]

« Q & A: Susan Wu on Dichotomous Worlds | Main | MapleStory Releases Updates »

Thursday, August 23, 2007

80% to Have Avatars in Four Years, Virtual People to Outnumber Humans?

-The Guardian has made an interesting future prediction -- that in the future, the number of avatars living in virtual worlds will eventually outnumber humans living in the real one. The projection, in an article by Victor Keegan, is based in Gartner research that says that over 80% of internet users will have avatars in about four years' time -- and most people have more than one virtual self.

Keegan says that despite the rough days Second Life's been having of late, the race is on to see which virtual world space (or spaces) will emerge the biggest; the article points to Entropia's new deal with the Beijing municipality to allow it to handle 7 million users simultaneously, as an example. As for Keegan, he's betting on Google Earth, which as he says, "recently added photographs of streets to its zoom-in model of the planet. It already has 250 million users who add content and interact with each other. It doesn't take a big leap of the imagination to envisage your avatar talking to friends and strangers in your own street in a few years' time."

[Via The Guardian]

[]
Posted by Leigh Alexander on August 23, 2007 11:52 AM |

Comments

ok what is this

Post a comment


If you enjoy reading GameSetWatch.com, you might also want to check out these CMP Game Group sites:

Gamasutra (the 'art and business of games'.)

Game Career Guide (for student game developers.)

Indie Games (for independent game players/developers.)

Finger Gaming (news, reviews, and analysis on iPhone and iPod Touch games.)

GamerBytes (for the latest console digital download news.)

Worlds In Motion (discussing the business of online worlds.)

Weekly Archive

WorldsInMotion.biz [Twitter / RSS feed] discusses the business of connected games - from social gaming through free to play games to core MMOs and beyond - and is created by the folks behind:



Copyright © 2008 Think Services